Weirdwood Manor (English) - USED
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
| Designer : | Mike Cassie |
| Artist : | Anna Earley, Steve Palmer, Sean Richardson |
| Publisher : | Grayridge Games |
| Numbers of players : | 1 to 5 |
| Age : | 14 years old and + |
| Playing Time : | 90 to 120 minutes |
| Condition : | Great |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
*** BE CAREFUL, USED GAME ***
Weirdwood Manor is a cooperative board game that combines an excellent adventure gameplay with foundations inspired by Europe, while you and your group of valiant companions you beat to protect Weirdwood Manor and its enigmatic leader, Lady Weirdwood, D ' A Monster FAE invader and its mechanical beetle henchmen.
The manor is a mysterious and magical place where the piece And the paths between them can change over time. The game has a unique temporal mechanics; Whenever a player or the monster fae undertakes an action, time is advancing in the game and connections between the rooms move via unique rotary corridor rings on the game set. Players have a certain freedom in the way to use their actions to affect the speed (or slowness) of time movements, but beware, if the players use their time allocated and have not defeated the monster, they lose!
You will assume the role of one of the six characters with asymmetrical design while you are fighting against one of the three different fae monsters, each with its own mechanics and its own loss conditions. You will use dice drawing, card game, resource management and location actions by moving into the manor constantly evolving in pursuit of the FAE monster and its henchmen. You can also recruit additional companions to help you and you will improve your character's abilities as you gain experience.
Each turn, players will use their own card game to perform a main action. THE piece in which they move can offer additional actions and advantages. In addition, players can use their own players as a player and companion. These combinations can create varied and potentially powerful action chains in a player's turn.
However, after the turn of each player, the FAE monster will act, using its own personalized card game. As the game progresses, the strength of the fae monster increases and things will become more difficult for players, they will have to work together to resolve the challenges that await them. The game offers a deep tactical choice and a degree of unpredictability that will make the traditional quarterback of the leader practically impossible; Players will really have to develop strategies as a group to succeed as the threat deepens!
And therefore, if the players can defeat the FAE monster before the end of the time allocated - or before the FAE monster fulfills its own condition of unique victory, the players will win the game and will have kept Weirdwood Manor safe for the moment. . until the next threat arrives!