Unconscious Mind (French)
Cueillette en magasin
106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure
Livraison gratuite Québec et Ontario*
125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!
Paiement 100% sécurisé
Cartes de crédit, Paypal, Shop Pay et Apple Pay
Normations
| Designer : | Laskas, Jonny Pac, Yoma, Antonio Zax |
| Artist : | Andrew Bosley, Vincent Duitra, Yoma |
| Publisher : | Lucky Duck Games |
| Number of players: | 1 to 4 |
| Age : | 12 years old and + |
| Playing Time : | 60 to 120 minutes |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
At the dawn of the 20th century, the Austrian neurologist Sigmund Freud propelled on the forefront of a revolutionary theory devolved to the study of the unconscious: psychoanalysis. His work was emulated and very quickly, every Wednesday, Freud's disciples gathered at home to discuss psychology and symbolism of dreams. This group, the psychological society on Wednesday, sounded the beginnings of psychoanalysis.
As a member of this company, you are trying to establish new therapeutic techniques, to strengthen your practice, to increase your customers and to become the most recognized Freud contemporary. To do this, you will have to share your intuitions, discuss your ideas with your peers and publish theories. And to keep your mind lively, you will need coffee ... a lot of coffee.
Unconscious Mind is a management game combining workers' placement, engine creation, bonus wheels and cascades effects. In turn, you can place one or two ideas (your workers) on a central meeting table in order to trigger a wide variety of actions: add tiles to your personal tray, recover cards or play them, or even walk you in the beautiful city of Vienna. The place where you place your ideas also determines how much you make the inkwell on the track of your personal tray: so you activate a line or an effect column.
To treat your customers and interpret their dreams, you must use intuitions, which you manage on a wheel on several levels. Explore surface dreams, with manifest content, then dive into deeper dreams, with latent content, in order to lead your customers to catharsis. Then remove transparent layers from their card, unlocking their special capacities and end of game points!
Once the group has solidified its reputation fairly, the end of the game is triggered. Anyone who has the most points earned!