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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Tribes of the Wind (English)

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Original price 63.99$ CAD - Original price 63.99$ CAD
Original price
63.99$ CAD
63.99$ CAD - 63.99$ CAD
Current price 63.99$ CAD
+ Taxes
Availability:
Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

Paiement 100% sécurisé

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INFORMATIONS

Designer : Joachim Thôme
Artist : Vincent Duitra
Publisher: The game box
Numbers of players : 2 to 5
Age : 14 years old and +
Playing Time : 40 to 90 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Take the head of one of the wind tribes, and try to depollute the surface of the planet. Plant lush forests, and build villages in the top of trees.

Play your cards according to the back of your opponents' cards. Build temples. Move your voltigeurs. Place your goals.

In a future apocalyptic, the ground surface has become impracticable because of pollution. You are the guide of one of the wind tribes. It's up to you to displease the surroundings and replant forests. Help your voltigeurs rebuild villages to the treetops, the future depends on it!

In this game, play a guide using the magic of the elements to fight against pollution.

In turn, as desired:

- Play a card from your hand to gain water, moving voltigeurs, clearing or planting a forest. The conditions for playing these cards will depend on your other cards as well as the back of your opponents' cards.

- Build a temple in order to win the associated bonus, and score points at the end of the game. This action is also ideal for renewing your card hand.

- Build a village: place the good number of voltigeurs on a forest tile and turn it over on its village side. This will give you a village card (immediate bonus or final scoring). The first player to build 5 villages will launch the end of the game!

As you go, you will unlock the unique powers of your guide (5 different guides).

It's up to you to become the best of the wind tribes!

Strengths

The green theme, full of poetry, in which we speak of depollution and reforestation.

The central mechanics in which the back of cards of adversaries will influence your game.