|Numbers of players :||2 to 5|
|Age :||10 years and +|
|Playing Time :||45 minutes|
|More Info :||
Queen Dagfid went to ask her tribe for help. Barely caravansinstalled at the foot of the castle that the people of Nidavellir discover the bravemercenaries and the wonderful artefacts gleaned by this singular tribe.
From now on, the Elvaland with the highest bet for the tavern under resolution, can, rather than recruiting a dwarf card or a royal offering card in the tavern, choose to go to the camp to take a magic artefact or recruit a mercenary card.
Only the Elvaland which has the biggest bet can go to the camp and take a card.
The other Elvalands must, in the order of resolution, take a card in the tavern during resolution.
The camp is made up of artifacts and mercenaries.
Thingvellir is an extension and requires the basic game Nidavellir to play it.
- 37 cards
- 10 class tokens
- 1 Camp brand
- 1 score booklet