
The Lord of the Rings: LCG - Dream-Chaser Campaign Expansion (English)
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INFORMATIONS
Designer : | N / A |
Artist : | N / A |
Publisher: | Fantasy Flight Games |
Numbers of players : | 1 to 4 |
Age : | 14 years old and + |
Playing Time : | 30 minutes |
More Info : |
Boardgamegeek (English) |
DESCRIPTION
For an age past, Elves have departed from the Grey Havens, sailing the western ocean of Middle-earth in beautiful white ships, often never to return. But a storm is brewing on the horizon, and something foul awaits on a forgotten isle of Númenor.
In the Dream-chaser Campaign Expansion for The Lord of the Rings: The Card Game, one to four players sail across the oceans of Middle-earth, battling Corsairs on the high seas and exploring uncharted ruins of Númenor, all while defending the Grey Havens from fierce raiders. Over the course of nine scenarios—which can be played standalone or as part of a larger campaign—the heroes must confront pirates, wraiths, sea monsters, and a persuasive villain who commands a fleet of powerful ships.
This expansion includes all of the scenarios originally featured in The Grey Havens and the Dream-chaser cycle of content, now repackaged into one box along with all-new campaign content.
- A new Campaign Expansion for The Lord of the Rings: The Card Game, featuring a thrilling seafaring campaign staged across nine scenarios.
- Combines all of the encounter cards and scenario content from The Grey Havens and the original Dream-chaser cycle of products into one package.
- Set sail on one of six different ships and engage in epic naval encounters with cutthroat pirates, terrifying monsters, and the wrathful waters of the sea itself!
- Contains brand-new campaign content that is fully playable without the need for any other The Lord of the Rings: The Card Game products aside from the Revised Core Set.
- Also introduces a new “experience” system and upgradeable cards, both features brand-new to The Lord of the Rings: The Card Game.