Space Empires: All Good Things (English)
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All Good Things, the latest expansion for Space Empires 4X, provides:
Master Rule Book and Scenario Books. Since this is the last expansion and completes the system, it will come with a Master Rule Book that encompasses all the good things in all expansions. Likewise, it will include two main story books - one for solo/co-op play and the other for competitive play.
2 new, alternative empires. Similar to the existing one, but different. They have fighters that don't need carriers. If the original game had fighters that were like TIE Fighters, these are more like X-Wing. They don't take ships or Titans, but have a new class of ships. Other ships have slightly different stats/costs.
Variable but balanced domestic systems. Everyone has the same domestic system for reasons of balance. However, knowing what you're going to find is something that has always bothered many people. This will solve that.
Scenario cards. About 30 cards and 1 or 2 could be flipped to change the overall conditions of the galaxy for the game. A few of these are from the scenario book, but most are new.
Missions. Missions are resource cards that cannot simply be played, but require a player to complete something on the card to gain a greater advantage. Think about the plot of a simple Trek episode.
Deep space planetary attributes. NPA planets in deep space will now have a bit of personality. Some will be more difficult or easier to take. Some will definitely be worth fighting for.
Crew cards. Not everyone will always want to play with these, but they will bring even more personality into the game.
Game facilities. Two new facilities are added. This will really complete the set of facilities.
Everything else. Additional maps of each type, Starbases, Defense Satellites, Cyber Armor, New terrain, more terrain to support larger scenarios (more terrain is needed anyway to support larger scenarios, so new terrain types are also included).