Skip to content
Free shipping: Quebec = $125 before taxes. Ontario = 150$ before taxes. Other Province = 300$ before taxes.
Free shipping: Quebec = $125 before taxes. Ontario = 150$ before taxes.

Mimic Match // Mimic Match (cont'd) (MCLB-002) - common

Sold out
Original price 0.00$ CAD - Original price 0.00$ CAD
Original price
0.00$ CAD
0.00$ CAD - 0.00$ CAD
Current price 0.00$ CAD
+ Taxes
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Title: Near Mint

In store pick-up

106 boul. René-Lévesque Ouest, Quebec City
Usually ready in 1 hour

Free shipping Quebec and Ontario*

$125 before taxes (QC) and $150 before taxes (ON). Elsewhere in Canada See terms and conditions. Orders processed in less than 24 hours!

100 % Secure Payment

Credit cards, PayPal, Shop Pay and Apple Pay

Card
Common
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
2-4 players | 2+ packs | 10 minutes
OBJECTIVE: Match and collect the most treasure chests before someone uncovers the mimics hiding amongst the loot!
GET READY: Open one booster per player and remove any lands and cards without _Magic_ card backs, and then shuffle them together. Then put *two lands* back into the deck (to represent the mimics) and shuffle. Deal 16 cards face down in a *4x4 grid*. Randomly determine who goes first.
LET'S PLAY:
On your turn, secretly look at *two cards* from the grid. If they share a *color* or *mana value*, you may reveal them, announce what matches and take those cards, then take another turn.

Otherwise, leave them in place, and the next player takes their turn.
NOTE: Colorless cards can be matched with other colorless cards, but mimics can only be matched with each other.
After a match has been made, replace the empty spaces with two new cards from the deck, face down.
The game ends when a player reveals the two mimics, uncovering them!
TO WIN:
At the end of the game, each player scores 1 point for every card they collected. The player who uncovered the mimics by matching the two lands scores an additional 2 points. If there is a tie, the player who uncovered the mimics decides who wins!