Manhattan Project: Energy Empire (English)
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From the ashes of war, nations rise to power in the atomic age. Each player takes control of a nation struggling for power in the latter part of the 20th century. They build their nation's industry, commerce, and government by acquiring resources, building structures, and harnessing energy sources. The price of oil is rising, and nuclear power is the wave of the future. The Manhattan Project: Energy Empire takes place in the same "universe" as The Manhattan Project, but it is a standalone game, not an expansion.
The major threat in the energy empire is not war, but uncertain global impacts, which result from the side effects of industrialization and pollution. Many actions have a cost. So, as nations become more industrious, they also increase the amount of pollution in the environment. Careful use of science can mitigate the harmful effects of the industry and can also help avoid global crises.
Energy Empire uses worker placement, board building and resource management mechanisms. Each turn, a player can choose to work or generate. During a job turn, a player plays a single worker on the main board, then uses the workers and energy to activate cards in their tableau. Players can spend energy to use an occupied space on the main board, so no space is ever completely blocked. During a generation round, players can replenish their energy supply by rolling "energy dice" that represent nuclear, coal, oil, solar, and other forms of energy.