Lot Star Realms (français/anglais) - USAGÉ
In store pick-up
106 boul. René-Lévesque Ouest, Quebec City
Usually ready in 1 hour
Free shipping Quebec and Ontario*
$125 before taxes (QC) and $150 before taxes (ON). Elsewhere in Canada See the modalities. Orders processed in less than 24 hours!
100 % Secure Payment
Credit cards, Paypal, Shop Pay and Apple Pay
INFORMATIONS
| Designer : |
Robert Dougherty, Darwin Kastle |
| Artist: |
Vito Gesualdi |
| Publisher : |
Wise Wizard Games |
| Number of players: | 2 |
| Age: | 12 years and over |
| Playing Time : | 20 minutes |
| More Info : |
BoardGameGeek (English) |
| Condition: |
Great |
***WARNING, GAME USED ***
DESCRIPTION
The lot includes:
- Star Realms (French)
- Star Realms: Cosmic Gambit (French)
- Star Realms: High Alert - Tech (French)
- Star Realms: High Alert - Invasion (French)
- Star Realms: High Alert - Hero (French)
- Star Realms: High Alert - Requisition (French)
- Star Realms: Crisis - Events (English)
- Star Realms: Crisis - Heroes (English)
Rule the Galaxy!
Build your own galactic kingdom. Improve your military power through trade and send your armada of warships to protect what is yours and conquer what is not yet yours!
Principle of the game: Each player starts with 50 Influence points as well as a personal deck of 10 ships, from which he draws 5 cards (3 for the first player) to constitute his starting hand. The aim of the game is to reduce the opponent's Influence to zero. 5 cards are also placed between the players to form the trading space.
On your turn, play as many cards from your hand as you want. When put into play, Ships and Bases trigger effects that allow you to acquire new cards and attack your opponent. Build your deck with finesse by choosing your cards from the 4 factions of the game, and trigger powerful combos! The terrifying Blob fleet brings devastating strike power, the Trade Federation troops help restore your Influence, the Techno-Cult machines specialize in deck cleansing and finally, the Galactic Empire army helps draw more cards and make your opponents discard them.
All ships played are discarded at the end of your turn, as are the cards purchased and those remaining in your hand. The bases remain in front of you until they are destroyed by your opponents and can sometimes even protect you from their attacks. Always draw 5 cards at the end of your turn.
Reduce the Influence of your enemies to zero and you will win the game!