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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Endless Winter: Paleoamericans (English)

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Original price 99.99$ CAD - Original price 99.99$ CAD
Original price
99.99$ CAD
99.99$ CAD - 99.99$ CAD
Current price 99.99$ CAD
+ Taxes
Availability:
Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

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INFORMATIONS

Designer : Stan Kordonskiy
Artist :
Publisher: Fantasia Games
Numbers of players : 1 to 4
Age : 12 years old and +
Playing Time : 60 to 120 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

Designed by Stan Kordonskiy (Rurik, Lock Up), developed by Jonny Pac (Columa, Sierra West), Solo mode by Drake Villareal (Merchants Cove), and illustrated by The Mico (Raiders of the North Sea, viscounts), Endless Winter: Paleoamericans takes place in North America, around 10,000 AEC. The players guide the development of their tribes over several generations, from nomadic hunters to prosperous tribal companies. During hunting, the tribes migrate and settle on new lands, establish cultural traditions, chase the Paleolithic megafauna and build eternal megalithic structures.

Endless Winter is a European style game that combines the placement of workers and the construction of bridges in an innovative way. Each round, the players send the members of their tribe to different action spaces, and pay for actions by playing cards and spending resources. The tribe cards grant additional work, while cultivation cards provide a variety of unique effects. As an alternative, the cards can be recorded for an Eclipse end of Tour, where they are revealed simultaneously to determine the order of the new player, and trigger various bonus actions.

The game has a new mixture of intertwined systems and mechanisms, such as multiple use cards, the influence of the area, the placement of tiles and the collection of games. In addition, there are many viable paths towards victory. After four fast rounds, the scores are counted, and the tribe with the most points wins!