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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Destinies KS + Mer de Sable + Mythes & Folklore (French) - USED

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Original price 100.00$ CAD - Original price 100.00$ CAD
Original price
100.00$ CAD
100.00$ CAD - 100.00$ CAD
Current price 100.00$ CAD
+ Taxes
Availability:
Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

Paiement 100% sécurisé

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INFORMATIONS

Designer : Michał Gołąb Gołębiowski, Filip Miłuński
Artist : Karolina Jędrzejak, Mateusz Komada, Katarzyna Kosobucka, Magdalena Leszczyńska
Publisher : Lucky Duck Games
Numbers of players : 1 to 3
Age : 14 years old and +
Playing Time : 90 to 150 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Destinies is a competitive adventure and exploration game, based on history, mixing an application and a board game.

The first in a series of games using a brand new system called Destiny. This game takes place in a dark medieval-fantastic universe.

The Destiny System offers an experience of platform game entirely based on history, supported by an application, similar to an RPG, without the need for a game master. Each scenario represents a part of a living world, Lots of dark stories, epic NPCs and mysteries to solve. Each player takes the role of a hero in a quest to accomplish their destiny. Each destiny is a final goal of the character and has at least two completely different paths towards victory, composed of series of ramifications of quests. The players compete with each other to push the world towards their own destiny.

The game uses scan & play app and technology to offer players a unique experience, rich in dynamic events, epic adventures and a constantly evolving game world. Each round, the players discover new parts of the world presented on tiles, explore them and choose a point of interest to visit. There, they learn more about history and make crucial choices about how they want to interact with people, creatures or situations encountered. The consequences of each choice are significant and often change the state of the world forever.