Caylus (English) - USED
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
| Designer : | William Attia |
| Artist : | Cyril Deegd, Arnaud Demoegd, Mike Doyle |
| Publisher : | Ystari Games |
| Numbers of players : | 2 to 5 |
| Age : | 12 years old and + |
| Playing Time : | 60 to 150 minutes |
| Condition : | Great |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
*** BE CAREFUL, USED GAME ***
Once upon a time...
1289. To strengthen the borders of the Kingdom of France, King Philippe Le Bel decided to have a new castle built. For the moment, Caylus is only a humble village, but soon, workers and craftsmen will flow by cargo, attracted by the great perspectives. Around the site, a city rises slowly.
The players embody the master builders. By building the king's castle and developing the city around, they gain prestigious points and earn the favor of the king. When the castle is finished, the player who won the most prestige wins the game.
Each round, the players pay to place their workers in different buildings in the village. These buildings allow players to bring together resources or money, or to build or modernize buildings with these resources. Players can also use their resources to help build the castle itself, earn the King's points and favors, which provide greater bonus. Building a building provides some immediate points, and potentially income throughout the game, since players receive bonuses when others use their buildings. The buildings chosen by the players have a significant impact on the course of the game, since they determine the actions that will be available for all players.
As new buildings are built, they extend along a road extending far from the castle, and not all the buildings can be used in each turn. Players have some control over the buildings that are active by paying to influence the movement of the Provost marker. The final position of the marker is the most recent building that can be used this turn. The Provost marker also helps to determine the movement of the bailiff, which determines the end of the game. Generally, if players build many buildings and the provost is generous by allowing them to be used, the game ends more quickly.