
Air Mail (Multilingual)
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
Designer : | Toni Lopez |
Artist : | David Prieto |
Publisher: | Ludonova |
Numbers of players : | 2 to 5 |
Age : | 10 years and + |
Playing Time : | 30 to 75 minutes |
More Info : |
Boardgamegeek (English) |
DESCRIPTION
925, the US Congress adopts the new "Air Mail Act" also known as Kelly Act. The general post office will now entrust the mail to commercial airlines.
Put yourself in the shoes of an aviation magnate and manage one of these companies in competition for contracts to establish and operate the first air mail service.
Take advantage of the incentives offered by the government by tracing the most effective routes and developing the technology that will allow you to build the most autonomous and reliable models.
Whoever can make the most profits for his business will win.
Prepare for takeoff of the plane!
Airmail's goal is to make the most profit for your business.
There are three main ways to earn income:
- Parcel transport between the various divisions of the country. The maximum distance to which you can send a delivery is determined by your technology level, which you can improve during the game. Obviously, the more the distance between the origin of the package and its destination is greater, the greater the profit.
- Respect the decrees of the postal service. Throughout the game, they will be activated as common goals for all players.
- Express deliveries. At the end of the game, you will gain the advantages of express deliveries you have made successfully.
To achieve all of the above, you will have to trace and extend your own roads by connecting the different divisions, playing concession cards and requesting government grants.