The Witcher: Old World - Monster Trail (English)
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INFORMATIONS
| Designer : | Łukasz woźniak |
| Artist : | N / A |
| Publisher : | Rebel |
| Numbers of players : | 1 to 5 |
| Age : | 14 years old and + |
| Playing Time : | 90 to 150 minutes |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
The world after the conjunction of the spheres is full of terrifying animals. No one who finds himself alone on the track cannot feel safe. Noyades, ghouls that parade near cemeteries or harpies that plunge in the air are only a small part of the threats that await travelers!
It brings another level of depth in the different elements of the game: to track down and fight monsters, build your deck and combos, using bombs, enjoying mutagens and adding special cards to your starting decks.
Contains a sorceler from the playable manticore school, advanced action cards for your witchur, and 17 large monster cards, one for each of the old world's animals. These cards contain a new special advanced capacity of the monster and descriptions of four special attacks. These attacks are directly linked to the characteristics of the monster in the world of witch.
When a monster appears on the set, players place an additional card next to the tray - it is visible by all and is associated with a specific monster.
In addition to the 17 large cards, this extension introduces 4 special combat cards. Before fighting a monster, mix 2.3 or 4 randomly in its life reserve (depending on the level of the monster). Thanks to this, fighting a powerful and massive werewolf will be a completely different experience from that of facing Foglet hiding between mists and illusions. In addition, each fight with the same monster will be unique because it is not sure what special attacks will appear and in what order.
The special combat cards will allow you to diversify the fights and introduce a whole new mechanics - passive attacks. When a monster discardes a special combat card due to its damage, the passive attack is automatically activated.
Various special and passive attacks of monsters mean that the decisions taken by the player while following the monster and in combat must be even more carefully examined.