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Free shipping: Quebec = $125 before taxes. Ontario = 150$ before taxes. Other Province = 300$ before taxes.
Free shipping: Quebec = $125 before taxes. Ontario = 150$ before taxes.

Roam (English)

Original price 33.99$ CAD - Original price 33.99$ CAD
Original price
33.99$ CAD
33.99$ CAD - 33.99$ CAD
Current price 33.99$ CAD
+ Taxes
Availability:
3 in stock, ready to be shipped

In store pick-up

106 boul. René-Lévesque Ouest, Quebec City
Usually ready in 1 hour

Free shipping Quebec and Ontario*

$125 before taxes (QC) and $150 before taxes (ON). Elsewhere in Canada See the modalities. Orders processed in less than 24 hours!

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INFORMATIONS

Designer :
Artist : Ryan Laukat
Publisher :
Number of players: 2 to 4
Age : 8 years old and +
Playing Time : 30 to 45 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

A large sleep disease has spread over the country, forcing all kinds of creatures to wander over hundreds of kilometers in a dazed and inconsistent walk. It is your work to look for them and to awaken them from their sleepwalking, by recruiting them to help you find even more lost souls!

In Roam , you and up to three friends compete to find lost adventurers. The game includes more than fifty unique adventurer cards the size of a tarot, which represent characters from Near and FAR , Above and Below And Islebound . The opposite side of each card represents a landscape divided into six boxes, and two rows of three of these cards are placed in the center of the game area to form the tray.

Each turn, you can activate one of the adventurers of your group by turning the Card Face hidden. Activating an adventurer allows you to place research tokens on the set according to the form represented on your adventurous card. When all the boxes in a landscape card were searched, the player who made it the most claimed the card, finds the lost adventurer and adds it to his group. Every adventurer you add to your group gives you points and a new search model you can use.

During your research, you also recover piece, which can be spent to perform special actions or buy artifacts with useful powers. When a player has ten adventurers in his group, the game ends and the player with the most points wins.