Skip to content
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Keep 'Em Rolling: Race to the Rhine (English)

by Phalanx
Sold out
Original price 99.99$ CAD - Original price 99.99$ CAD
Original price
99.99$ CAD
99.99$ CAD - 99.99$ CAD
Current price 99.99$ CAD
+ Taxes
Availability:
Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

Paiement 100% sécurisé

Cartes de crédit, Paypal, Shop Pay et Apple Pay

INFORMATIONS

Designer : Jaro Andruszkiewicz, Valentin Crespel, Rémi DUFOURNEAU, Waldek Gumienny, Yves Roig
Artist : BARTEK JęDRZEJEWSKI
Publisher : Phalanx
Numbers of players : 1 to 4
Age : 14 years old and +
Playing Time : 90 to 120 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Keep’em Rolling: Race to the Rhine features Race to the Rhine, a unique, logistics-focused euro-style wargame for 1-4 players (including a solitaire mode as well as optional cards and rules), and a standalone solitaire game – These Are My Credentials – covering the Allied liberation of Brittany.

As one of the historic Allied Commanders you control several Corps that you must move along predefined, point-to-point routes, liberating cities from Axis control as you do.

Unlike many other wargames covering the liberation of Western Europe, in Race to the Rhine the focus is on planning and logistics. Moving your Corps requires fuel. Defeating Axis units and garrisons en route requires ammo. Feeding your armies as they move forward requires food.

The slower you are in moving to the Rhine, the longer you give the Axis to form a strong defense. But move too quickly and you risk overwhelming your logistical capacity to supply your advance. Whichever Commander can best manage these dual challenges will win the game.