Interstellar (English)
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
| Designer : | Phil Eklund, Justin Gray |
| Artist : | Anne Isaksson, Josefin Stand |
| Publisher : | Sierra Madre Games |
| Numbers of players : | 1 to 6 |
| Age : | 14 years old and + |
| Playing Time : | 60 to 240 minutes |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
Aboard the Starship Exodus, players control seven spacefaring human-machine hybrids embarking on an epic pilgrimage to the stars. The journey will last many decades as you perform actions and place workers to develop technology for survival, terraforming, and colonization along the way.
How to Play:
Your Cyborgs can give you victory points, while your Avatars are mainly useful for grunt work contributing to the overall mission. Thus you need to awaken your Cyborgs a few Dozyears before Landfall for your personal selfish victory
You must battle many hardships like cancer, stress, or combat against gray goo, and mutineers in a delicate balancing act of tableaux management, decision making, and risky dice rolling. Entire sections of the ship are lost to erosion, lightning, desperation “fryby” star-diving, and foolhardy experiments. Players must negotiate risks and challenges together in a cooperative sense and survive the journey, but competitively, must have the most victory points to win.