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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Anachrony: Future Imperfect (French)

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Original price 42.99$ CAD - Original price 42.99$ CAD
Original price
42.99$ CAD
42.99$ CAD - 42.99$ CAD
Current price 42.99$ CAD
+ Taxes
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Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

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INFORMATIONS

Designer :
Artist : Villő Farkas, CSILLA KISKARTALI
Publisher : Super meeple
Number of players: 2 to 4
Age : 15 years old and +
Playing Time : 90 to 150 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Discover 4 new ways to play!

Anachrony: Future Imperfect Extension is a modular extension for Anachrony game, with four new modules that extend the possibilities beyond new horizons. These modules are playable alone, but they are also compatible with each other and with most modules and extensions of past and future anachrony.

- The Buildings neutronide module offers a set of 4 new buildings which are becoming more and more effective as you have power plants.

- The hypersync module allows you to carry out a capital action without placing exosuit, then in the future to use the new hypersync action so that your placement affects the past.

- With the Quantum Loops module, you are no longer limited to the distortion of your own temporal line: the module opens parallel universes where the resources are more abundant, the inhabitants are eager to join your cause, or their technology allows you to shorten your own trips in time. 

- The intrigue of the Council module simulates the political machinations of the global council, bringing two new aspects to the game: another layer of interaction with the players and objectives of the customable end of game score, influenced by the players.

Requires the basic game to be played.