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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Tsuro (French)

by Matagot
Sold out
Original price 47.99$ CAD - Original price 47.99$ CAD
Original price
47.99$ CAD
47.99$ CAD - 47.99$ CAD
Current price 47.99$ CAD
+ Taxes
Availability:
Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

Paiement 100% sécurisé

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INFORMATIONS

Designer : Tom McMarchie
Artist : Cathy Brigg, Shane Small, Imelda Vohwinkel, Franz Vohwinkel
Publisher: Matagot
Numbers of players : 2 to 8
Age : 8 years old and +
Playing Time : 20 minutes
More Info :

Boardgamegeek (English)

 DESCRIPTION

Create your own road to find the way of divine wisdom. The most difficult will be to stay at all costs on your way, without leaving the set! Build your way and follow it to go as far as possible on the sacred road. But beware: a little inattention, a bad choice of tiles or a tile placed by an opponent can make you deviate. And if you reach the edge of the plateau or if you collide with another player, it is over for you.

In turn, each player puts a tile of his hand to build and extend his path on a 6x6 grid. Once placed, he will have to advance his pawn as far as possible by following his own road, represented by the line on which he is . The path only stops when it meets an empty space contained in the game grid, or if it collides with the token of another player. During the game, a limited choice of tiles or a tile placed by an opponent can extend your own path in a direction that you would have preferred to avoid. If your pawn reaches the edge of the plateau or collide with that of another player, this is the end of the game for you! The goal of the game is to be the last player on the set. For that, try to drive your opponents to meet or continue their own track out of the set while sheltering you from their maneuvers.