Keep the Heroes out: Playing with Fire (English)
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Emberlings are little firebrand monsters, eager to turn your dungeon into a smoldering ruin... Playing with fire sounds fun, but with these hot-headed pyromaniacs you'll need to plan ahead - or you'll be calling your dungeon insurance company real soon!
After all the Emberlings have played their tactic cards, but before the heroes' phase, you must resolve the following for each Fire in a room (including those with an Emberling):- Deal 1 Damage to a hero
- Discard a resource
- Deal 1 damage to a monster
If a room has no more flammable objects, the fire burns out and you must remove the Fire or Emberling meeple from the dungeon and return it to your supply.
Beware! Hugging an Emberling is a guaranteed way to get burned! Additionally, since fire is treated as a resource, warriors are tough enough to extinguish two Fire meeples upon their arrival.