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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Evolution Climate (English)

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Original price 73.99$ - Original price 73.99$
Original price
73.99$
73.99$ - 73.99$
Current price 73.99$
+ Taxes
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INFORMATIONS

Designer : Dominic Craphettes, Dmitry Knorre, Sergey Machin
Artist : Ben Goldman, Catherine Hamilton
Publisher: North Star Games
Numbers of players : 2 to 6
Age : 12 years old and +
Playing Time : 60 to 75 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

Evolution: Climate is an autonomous game that introduces the climate into the Evolution game system.

In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is rare, predators prowl, and the climate can oscillate between hot and freezing cold. Features like a hard shell and horns can protect your species from carnivores while a long neck will help them get food that others cannot reach. Heavy fur and migraory can protect your species from cold while being nocturnal or Burrowing will provide protection against the cruel desert sun. With more than 2,000,000 ways to develop your species, each game evolves towards a different adventure.

The autonomous climate game radically changes the game with several simple additions to the basic Evolution whole:

- The players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).

- Each species can have up to 4 characters (instead of 3).

- The climate moves along a climatic track based on food cards played on each round.

- There are other characteristic cards that protect against heat and cold.

Evolution: Climate change The evolution of a two -dimensional game (dealing with the threat of famine and carnivores) in a three -dimensional game (dealing with the threat of famine, carnivores and climatic effects) while increasing the liveliness of theme. He adds additional layers to what was already a dynamically strategic game.