Cunning Bandit // Azamuki, Treachery Incarnate (BOK-099) - uncommon
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Original price
0.09$ CAD
-
Original price
0.30$ CAD
Original price
0.30$ CAD
0.09$ CAD
-
0.30$ CAD
Current price
0.30$ CAD
+ Taxes
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
Availability:
Out of stock
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Creature — Human Warrior // Legendary Creature — Spirit
Uncommon
Paolo Parente
2/2
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernLEGAL
PredhWhenever you play a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
At end of turn, if there are two or more ki counters on Cunning Bandit, you may flip it.
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Azamuki, Treachery Incarnate
Legendary Creature — Spirit
5/2
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.