Double Seven (French)
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106 boul. René-Lévesque Ouest, Quebec City
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Double seven is a modern twist on classic rummy-style gameplay, combining set collection, strategic exchanges, and accessible rules.
In Double seven, your goal is to create and expand families of animals While Exchanging strategically with your opponents to maximize your actions and score as many points as possible.
At the start of the game, Each Player Draws Three Tiles from the shuffled pile of 91 tiles, plaster them on their rack in secret.
Each Turn is divided into two steps:
1. Drawing tiles
At the Start of Your Turn, Draw:- 3 tiles If your rack is empty.
- 2 tiles If your rack contains any tiles.
You May Draw Face-Down from the pile or face-up from the discard area.
2. Performing actions
After Drawing, you can perform as many actions as you want (or can), allowing you the freedom to strategize and adapt. Actions included:
- Starting A Family: Place at Least Two Matching Animal Tiles from your rack onto the table to form a new family.
- Expanding A Family: Add tiles to one of your existing families, Using Einder matching animals or clovers.
- Claiming A Clover (Wild Tile): Replace in Clover in a family on the table with a matching animal tile from your rack, then add the clover to your rack.
- Special Action - Two for One: Two tiles DISCARD FACE-UP from Your Rack to Draw One New Tile, Face-Up or Face-Down.
- The Heart of the Game, Excharinging Families: Exchange One of Your Families With An Opponent’s Family of the Same Size, Creating Dynamic Interactions and Opening Up New Strategic Possibility.
Scoring and winning
Every Time A Family Reaches 7 tiles or more, you claim a 7 token for bonus points.
Be the first to complete Two Families of Seven Tiles to read the coveted 77 token, which ends the game and adds extra points to your score.
Players score 1 point per tile in their families on the table, more Any Bonus Points from tokens.
The Player with the Highest Total points Wins!
—Description from the publisher