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Space Gate Odyssey (Multilingual) - USED
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INFORMATIONS
Designer : | Cédric Lefebvre |
Artist : | Vincent Duitra |
Publisher : | Ludonaute |
Numbers of players : | 2 to 4 |
Age : | 12 years old and + |
Playing Time : | 90 minutes |
Condition : | Great |
More Info : |
Boardgamegeek (English) |
DESCRIPTION
*** BE CAREFUL, USED GAME ***
'future of humanity awaits you in Space Gate Odyssey . A system of viable exoplanets has recently been discovered and confederations flock to space to colonize it. In this game development and flow management game for 2 to 4 players, you embody the chief of one of these confederations and play your influence in the Odyssey command station to send the greatest possible number of your settlers on these exoplanets.
After decades of research and technological development, humanity is preparing to leave the earth to colonize this discovered system. To get there, a single possible means of transport exists: space doors. For reasons related to physics and other quantum aspects, these doors can only be built in space. Confederations have therefore embarked on the construction of their own orbit station, equipped with space doors.
At the start of the colonizing era, these portals allow us to go to one of the first three planets discovered. As soon as a whole contingent of settlers joined the portal of a space station, it is teleported to the corresponding exoplanet. The landing conditions vary according to the planets and the choice of colonized spots quickly becomes strategic.
As soon as one of the three exoplanets is entirely colonized, each confederation gains in influence according to its placement, then access to one of the two exoplanets discovered later becomes possible. At the end of the colonization of the five exoplanets, the stations are teleported on the Hawking planet and the influence of each confederation is evaluated. The leader of the most influential Confederation will be promoted to the rank of governor of this new system.
One of the greatest challenges of Space Gate Odyssey is your ability to develop quickly and intelligently organize your space station. The more you optimize the flow of your settlers to your station, then to the exoplanets, the more you can send it to the favorable places and thus gain in influence.
The choice of modules, their arrangement and the distance between the airlocks and the doors are therefore essential elements - especially in the end of the game, the areas of the modules you have used to build your station will bring you points D 'Additional influence if they are in line with the position of the domains on the Hawking predominance planet.
Finally, you must be careful not to leave too many corridors open to the space vacuum because it represents a real danger for your settlers and could therefore harm your reputation.
Your most incredible quest starts with Space Gate Odyssey . Will you be able to take over your opponents in order to take control of the new system, or will you remain at the quay?