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Free shipping: Quebec = $125 before taxes. Ontario = 150$ before taxes. Other Province = 300$ before taxes.
Free shipping: Quebec = $125 before taxes. Ontario = 150$ before taxes.

Demetra (Multilingual) - USED

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Original price 15.00$ CAD - Original price 15.00$ CAD
Original price
15.00$ CAD
15.00$ CAD - 15.00$ CAD
Current price 15.00$ CAD
+ Taxes
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106 boul. René-Lévesque Ouest, Quebec City
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Richard Breese
Juliet Breese, Mike Doyle
R&D Games
2 to 4
10 years and over
90 minutes
Farming, Medieval, Territory, Building
Auction / Biding, Set Collection, Tile Placement, Worker Placement

***WARNING, USED GAME***

Key Harvest (Demetra) is the fifth game in the Key series of games published by R&D Games.

The aim of the game is to score the most points. Players score points by placing tiles on their own country board. One point is scored for each field tile in the player's largest group of connected field tiles and two points for each tile in their second connected group.

Points are also scored for worker tiles that a player places on their campaign board. The number of points scored for each worker is equal to the number on the worker's tile. Worker tiles do not count as connection tiles when calculating the largest group of tiles. When played, a worker allows a player to perform a special action. Each player has their own team of six workers, known as farmhands. There are also six townsfolk that can be acquired by any player.

There are usually six field tiles available at any time in the registry. On their turn, a player can bid up to two tiles using the culture counters. The field tile being auctioned and the bid in the crop counters are placed in the player's store. In turn, other players can match the store owner's bid for the number and type of crop counters. If they choose to do so, then they place the field tile on their campaign board and pay the harvest meters to the store owner. If no other player has matched the store owner's bid, then on their next turn, the store owner may place their store's field tile(s) on their country board and pay their bid in the harvest windows to the general stock.

When deciding how much to bet for a field tile, players will need to consider how important the field tile is to them and whether other players are likely to bet for the tile. It is generally beneficial for a player to place field tiles in their store because that player will either get the field tile or receive additional cultivation counters.

When played, a worker tile must be adjacent to at least as many field tiles as the number on the worker tile. A worker tile cannot be adjacent to another worker tile. If a player obtains a field tile for a space where they have already placed a worker tile, they must remove the worker tile. However, if the worker tile can be replaced immediately (alongside the required number of field tiles), then the player can benefit from the worker ability again. Getting these extra perks is one of the keys to doing well in the game.

Players have two actions per turn. There are four possible actions. Each action can only be performed once per turn. As described above, actions include placing store field tiles on their country board - action (c), placing register field tiles in their store - action (d), and placing a worker tile on their country board - action (b). Action (c) cannot be performed after action (d). A player can also harvest crops by turning over some unharvested field tiles on their campaign board - action (a).

Field tiles taken from the register are immediately replaced by field tiles from the bag. The bag also contains a number of event tiles. Event tiles, when drawn, affect all players, not just the player who drew the event tile. When the tenth event tile is drawn, the game ends after two more rounds have been played.

A point is also awarded to the players who have the most of each type of crop counter at the end of the game. No points are awarded for ties. Points are counted using the score track on the city board. The player with the most points is the winner.