Sekigahara (English)
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INFORMATIONS
| Designer : | Matt Calkins |
| Artist : | Rodger B. MacGowan, Mark Mahaffey |
| Publisher: | GMT Games |
| Numbers of players : | 2 |
| Age : | 14 years old and + |
| Playing Time : | 180 minutes |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
The battle of Sekigahara, fought in 1600 at a crossroads in Japan, unified that nation under the Tokugawa family for more than 250 years.
Sekigahara allows you to re-contest that war as Ishida Mitsunari, defender of a child heir, or Tokugawa Ieyasu, Japan's most powerful daimyo (feudal lord).
The campaign lasted only 7 weeks, during which each side improvised an army and a strategy with what forces their allies could provide. Each leader harbored deep doubts as to the loyalty of his units - for good reason. Several daimyo refused to fight; some even turned sides in the midst of battle.
To conquer Japan you must do more than field an army - you must be sure it will follow you into combat. Cultivate the loyalty of your allies and deploy them only when you are confident of their allegiance. Win a battle by gaining a defection from the ranks of your opponent.
Sekigahara is replete with unusual mechanics:
- No dice are used
- Cards represent loyalty and motivation. Without a matching card, an army will not enter battle.
- Allegiance is represented by hand size, which fluctuates each turn.
- Battles are a series of deployments, from hidden unit stacks, based on hidden loyalty factors. Loyalty Challenge cards create potential defection events.