Skip to content
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Tsuro (French)

by Matagot
Write a review
| Ask a question
Sold out
Original price 47.99$ - Original price 47.99$
Original price
47.99$
47.99$ - 47.99$
Current price 47.99$
+ Taxes
Availability:
Out of stock

In store pick-up

106 boul. René-Lévesque Ouest, Quebec City
Usually ready in 1 hour

Free shipping Quebec and Ontario*

From $ 100 or $ 125 (QC) and from $ 150 (ON). Elsewhere in Canada See the modalities. Orders processed in less than 24 hours!

100 % Secure Payment

Credit cards, Paypal, Shop Pay and Apple Pay

INFORMATIONS

Designer : Tom McMarchie
Artist : Cathy Brigg, Shane Small, Imelda Vohwinkel, Franz Vohwinkel
Publisher: Matagot
Numbers of players : 2 to 8
Age : 8 years old and +
Playing Time : 20 minutes
More Info :

Boardgamegeek (English)

 DESCRIPTION

Create your own road to find the way of divine wisdom. The most difficult will be to stay at all costs on your way, without leaving the set! Build your way and follow it to go as far as possible on the sacred road. But beware: a little inattention, a bad choice of tiles or a tile placed by an opponent can make you deviate. And if you reach the edge of the plateau or if you collide with another player, it is over for you.

In turn, each player puts a tile of his hand to build and extend his path on a 6x6 grid. Once placed, he will have to advance his pawn as far as possible by following his own road, represented by the line on which he is . The path only stops when it meets an empty space contained in the game grid, or if it collides with the token of another player. During the game, a limited choice of tiles or a tile placed by an opponent can extend your own path in a direction that you would have preferred to avoid. If your pawn reaches the edge of the plateau or collide with that of another player, this is the end of the game for you! The goal of the game is to be the last player on the set. For that, try to drive your opponents to meet or continue their own track out of the set while sheltering you from their maneuvers.