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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Keyflower (Multilingual)

by HUCH!
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Original price 57.99$ - Original price 57.99$
Original price
57.99$
57.99$ - 57.99$
Current price 57.99$
+ Taxes
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS

Designer : Sebastian Bleasdale, Richard Breese
Artist : Juliet Breese, Jo Bresese, Gemma Tegelaers
Publisher: Huch!
Numbers of players : 2 to 6
Age : 12 years old and +
Playing Time : 90 to 120 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

Keyflower is a game for two to six players played on four laps. Each round represents a season: spring, summer, fall, and finally winter. Each player starts the game with a "house" tile and an initial team of eight workers, each of whom is red, yellow, or blue. Assorted colored workers are used by players to bid tiles to add to their villages. The corresponding workers can also be used to generate additional resources, skills and workers, not only from the player's own tiles, but also from the tiles in the villages of other players and new tiles put up at auction.

In the spring, summer and autumn, other workers will arrive aboard the Keyflower and its twin boats, some of them having skills in the work of key iron, stone and wood resources. In each of these seasons, the village tiles are auctioned at random. In winter, no new worker arrives and the players select the village tiles for auction from those they received at the start of the game. Each winter village tile offers VPs for certain combinations of resources, skills of skills and workers. The player whose village and the workers generate the most VPS wins the game.

Keyflower presents players with many different challenges and each game will be different due to the mixture of village tiles that appear in this particular game. Throughout the game, players will have to be on the lookout for opportunities to best use their various resources, transport and upgrade capacities, skills and workers.

Keyflower, a joint design between Richard Breese and Sebastian Bleasdale, is the seventh game of the "Key" series of R&D Games located in medieval "Key" land.