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Fire in the Lake: Fall of Saigon (English)

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Original price 47.99$ CAD - Original price 47.99$ CAD
Original price
47.99$ CAD
47.99$ CAD - 47.99$ CAD
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INFORMATIONS

Designer : Mark Herman , Volko Ruhnke
Artist : N / A
Publisher: GMT Games
Numbers of players : 1 to 4
Age : 16 years old and +
Playing Time : 180 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Vietnam, 1975. The provisional revolutionary government was ready. After an internal debate, the Communists had published resolution 21 - the war to unify the country would continue. The peace of Paris would only serve as a tool in the armed struggle. In Saigon, President Thieu knew from the start that the ceasefire was an empty promise, but he had to accept the hollow agreements of his American ally with the North. Nevertheless, he has now deployed one of the best equipped armies in the world, and the 1972 victories have proved to him that she could resist a total northern assault. While President Nixon had promised peace with honor, his determination to enforce the independence of South Vietnam had failed in the middle of the worst American presidential scandal in history. And now Ford? From Hanoi, Duke Tho - the negotiator who had faced Kissinger in Paris - was to go south to supervise the last push towards Saigon on behalf of the Politburo. His orders: "Do not go home until victory is won. »»

Fire in the Lake, a award -winning game from Mark Herman and Volko Ruhnke, revealed the clashes between factions of the American insurrection in Vietnam, from the first entry of the American combat troops under Westmoreland to the 72 Christmas bombings that triggered their negotiated withdrawal. Now Fall of Saigon extends Fire in the Lake to finish history. Three scenarios from Saigon's fall allow 1 to 4 players to extend the game beyond Paris, before the Têt of 1968, on the eve of the 1972 Easter offensive, or from 1964 until the end of the war. An autonomous scenario of black April to 2 players is closely focused on post-Paris combat between NVA and ARVN, including massive final battles, advances and pensions.

To show the transition of the insurgency and the counter-insurgency to the Mechanized Mechanized War, Fall of Saigon introduces a range of new features, in particular:

  • Peace talks in Paris who could lead to a retirement from the United States or the NVA-or both.
  • An American anti-war movement and a weariness of the northern war penalizing continuous countryside.
  • American posture that players influence anything, from the American economic and financial support to the defense of the ARVN and even a return of the American heavy bombers above the total abandonment of the South Vietnam.
  • NVA and ARVN shielding units capable of flash spearhead actions and capture enemy vehicles to turn around for their own attack during the next attack.
  • Head-to-face action, NVA against ARVN, using the acclaimed initiative system to 2 volume VII serial corner players, Colonial Twilight, by Brian Train.
  • 72 new event cards for 1973-1975 and four new pivotal events to portray political struggles in Washington, Hanoi and Saigon; strengthening conventional military capacities of combatants; NVA and counter-crowded probes ARVN; threatened the United States to apply agreements by air; And the chaos of the final collapse.
  • For lonely players, Fall of Saigon presents the new popular non-player system based on Bruce Mansfield cards, Coin Series Volume IX, Gandhi.

Fall of Saigon will include 79 cards events, pivotal event and coup; About 30 non-playing cards; a sheet of counters and caterpillars; around 20 piece added wood; help tables for new and updated players; And books on expansion and play rules. Fire in the Lake veterans will find war beyond Paris easy to revive, but a whole new experience. Fight and find the end of the tunnel. A copy of Fire in the Lake will be necessary to play the Fall of Saigon extension.