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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Almoravid: Reconquord and Ripost Spain 1085-86 (English)

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INFORMATIONS

Designer : Volko Ruhnke
Artist : Iván Cáceres, Chechu nieto
Publisher: GMT Games
Numbers of players : 1 to 2
Age : 14 years old and +
Playing Time : 60 to 360 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

How can we live in the same basket as the snake? - The Andalusian poet Ibn Al-Gassal on the fall of Toledo

Al-Andalus, 1085. The western jewel of Islam had broken into pieces. The little emirs of Taïfa who inherited from the formerly powerful caliphate argued and fought, then paid the Christian lords by gold to avoid fighting at all. Alphonse VI, a Christian king of a león and a unified Castile, could now put his dinars extorted to work. It would bring together a large feudal host - not only for looting, but to snatch the heart of Muslim Spain. He would take the old Visigothic capital of Toledo and with her from the Grande Plaine Centrale to declare himself Imperator from all over Iberian.

But Alphonse would discover that there were fighting in Al-Andalus, because the Christian strikes radiant with Toledo were too difficult to bear for even the emirs in their pleasure palaces. Al-Mutamid de Seville, the strongest of them, would risk the independence of the Taïfa dynasties and would call to take up arms a different Muslim force from all those with Christian kings had been confronted. Granada and Badajoz will join him to invite Almoravid fundamentalists to save the Muslim faithful. Yusuf, Sultan Al-Murabitun, had secured his Berber Empire in Africa and grabbed a port and a fair fleet on the other side of the Mediterranean Strait of Algeciras in Al-Mutamid. A titanic campaign for Spain was on the front.

Almoravid, volume II of the Levy & Campaign series by Volko Ruhnke, takes us from the northeast frozen border of Nevsky to the opposite corner of medieval Latin. The same basic rules show the gathering of lords, their sample of forces and capacities, and their command of the armies in the countryside across the 11th century Spain. But Al-Andalus was not Russia: your lords will benefit from good Roman roads and softer seasons, but will have to bypass or crush the profusion of hard-rabber fortifications of Iberia. Taïfa policy and tribute to Parias will guide your military strategy. African troops, crusaders thirsty for blood, Avares Cid, everyone can make their appearance or not. And everything will be played on a field again half as large as that of the first volume.