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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Septima (English)

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Original price 69.99$ - Original price 69.99$
Original price
69.99$
69.99$ - 69.99$
Current price 69.99$
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INFORMATIONS

Designer : Robin Hagrid
Artist: Barbara Burnett, Vill ő Farkas
Publisher: Mindflash Games
Number of players: 1 to 4
Age: 12 years old and above
Playing Time : 50 to 100 minutes
More Info :

BoardGameGeek (English)

describe

The memory of magic still exists only in a few corners of the world, although its healing power permeated everything centuries ago. The witch, her last practitioner, has always been an abandoned person and can only assist human society in strict confidentiality. The leader of their people, Septima, has always been the smartest and most capable witch. Now that her era is coming to an end, witches from all over the world gather in Notenburg, leaving their mark on this hostile city and proving to Septima that they are her worthy successors.

Septima is a game Strategy Competitive and highly interactive witchcraft. As the leader of your family, you must prove your worth in the city of Notenburg in order to become the heir of the high witch Septima. Practice your craft and gain wisdom by collecting herbs, brewing potions, curing city residents, mastering charm and saving brothers and sisters from tests. But be careful: magic, even for good, can cause suspicion in cities...

Simultaneous action selection with active player interaction: Septima's core mechanism revolves around secretly selecting one of the nine action cards in each turn: move, collect, brew, heal, recruit, defend, sing, ritual, and memory. If multiple players choose, each action will receive a powerful reward, but executing it together can also raise suspicion among city residents and attract the attention of witch hunters. The decision to take shared action (and with whom) adds freshness, semi collaboration, and a lot of player interaction to competitive games.

Save the Witch to establish your Witch Society: heal, motivate, or persuade citizens, and receive sufficient support to influence regular witch trials that benefit you. If hostile witnesses are beaten, the convicted witches will be released and join the tribe that saved them. You started from a young age, but you can expand your wizard experience to four wizards in this way, each with their own personality and special abilities to help your career. Reckless witches captured by witch hunters will also face trial, so with sufficient support from city residents, even other less cautious players' witches may find themselves on you.

Accessibility, Intuitiveness, and Familiarity: Septima is by far the most accessible title in Mindflash games, featuring Vill ő Farkas' beautiful hand drawn art style and Barbara Bern á t's character art, wooden components, and intuitive mechanisms inspired by themes. Its teaching and setup speed is very fast, even with four players, it takes less than 2 hours.