High Frontier: Module 1 - Terrawatt (English)
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INFORMATIONS
| Designer : | Phil Eklund |
| Artist : | Josefin Stand |
| Publisher: | Ion Game Design |
| Numbers of players : | 1 to 5 |
| Age : | 14 years old and + |
| Playing Time : | 30 to 240 minutes |
| More Info : |
Boardgamegeek (English) |
DESCRIPTION
This module introduces new classes of spaceship and space vessels.
As the industrialization of the solar system is progressing, cargo cargoes will be necessary both to transport valuable industrial products to the land markets and to build space elevators. These vessels can be promoted both to create fleets of mobile factories and to unlock ambitious quests called "future".
But effective transport is not enough. Gigawatt propellants are new, more powerful and more effective propellants, allowing your spacecraft to reach distant destinations faster. And promoted, they become even more powerful terawatts capable of more formidable future such as interstellar trips (requires module 2).
Content:
- 14 new cards
- 7 Gigawatt propellants
- 7 cargo fleets
- 5 Playmat extensions
- 5 wooden cargo chips
- 30 isotopic marbles
- 10 wood stars to mark the future
- 8 wooden sticks for space elevators