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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

The Four Doors (English)

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Original price 21.99$ CAD
Original price 21.99$ CAD - Original price 21.99$ CAD
Original price 21.99$ CAD
15.00$ CAD
15.00$ CAD - 15.00$ CAD
Current price 15.00$ CAD
+ Taxes
Availability:
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Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

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Matt Leacock, Ben Pinchback, Matt Riddle
Zachary Hoel, Asher Israel
Happy Camper
1 to 5
10 years and over
30 minutes
Fantasy
Cooperative Game, Multi-Use Cards, Variable Player Powers

The Shadow Veil wants to cover the land in darkness, so your challenge in The Four Doors is to collect the relic behind each door, then gather everyone at the lighthouse in order to light it.

To set up, place the cards of the four doors in a column; reveal nine cards from the deck, placing them to the left or right of the corresponding colored door depending on the design of the card; deal each player a hand of 2 to 4 cards and a random adventurer, placing the token corresponding to the door shown; and adjust the shadow level.

During a turn, a player performs up to three actions: draw a card, move to an adjacent door, give a card (or relic) to someone at your door, illuminate a shadow card from your door by discarding a card that carries a lantern of the same color, or find a relic by discarding four cards of the color corresponding to your door. Each adventurer has a special power that modifies an action or proposes a new action.

Each door has a relic behind it, and once you find a relic, the holder can use its power by discarding a card bearing the relic's symbol, sometimes as an action in its own right, sometimes not.

To end a player's turn, they draw two cards, then place the game's "shadows" at a level equal to that of the shadow. If a fourth card would be placed on either side of a door, turn the card over to its partially closed side; if the door flips a second time, remove it from the game. If the players do not already have this relic, they lose.

Each time players must shuffle the deck, the shadow level increases — and this level will increase more quickly as the game progresses since some cards, such as spells that provide a unique effect, are removed from play instead of being discarded. If you have no cards to shuffle or the shadow level is at maximum, players lose.