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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

The Elder Scrolls V: Skyrim – The Adventure Game (English)

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Original price 154.99$ - Original price 154.99$
Original price
154.99$
154.99$ - 154.99$
Current price 154.99$
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INFORMATIONS

Designer : Juan Echenique
Artist :
N / A
Publisher: Modiphius Entertainment
Numbers of players : 1 to 4
Age : 14 years old and +
Playing Time : 60 to 120 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

Adventures in the world of Skyrim!

Before the Dragonborn arrival in Skyrim ...

You are survivors of the Blades, a legendary group that has long protected the Tamriel Empire! Abandoned by the Empire, you have to work together to thwart a plot that threatens the Skyrim set

Build a unique character in the world of ancient manuscripts. Choose between a North, Dunmer, Imperial, Altmer, Khajiit or Orsimer. Equip your character with a wide range of weapons, spells and armor. Travel through Skyrim holds in places like Riften, Solitude, Falkreath and Whiterun. Try a wide range of evolving quests that change the game with each decision, explore wilderness. Gain on the quest for mysterious characters. Immerse yourself in ancient ruins and tombs. Draugr of battle, spiders, Dragons, Dwemer Constructs and Daedra. The more deeply you dive, the more fatal your enemies will become. Gain incredible experience and treasures. Improve and enchant your equipment. Improve your character with a wide range of unique skills and capacities. Play through six chapters of two huge campaigns covering 25 years in the history of Skyrim in this constantly replayable board game.

The Elder Scrolls V: Skyrim - The Adventure Game is a cooperative adventure and exploration game between 1 and 4 players through Skyrim. The players play the roles of heroes involved in epic quests, working together to defeat their enemies and explore the large expanse of Skyrim. You can choose miniatures of characters such as khajiit, north or high elf; Plan your strategy with weapons or spells; And make your way through the forgotten mines, the infested tombs of Draugr, or the old cities to find ancient treasures and increase your power.

Players must keep an eye on the increase in the threat through Skyrim that the Dragons, Daedra, Trolls, and more wandered the land and wreaking havoc through the holds. Players must work together to keep the land free, while balancing the requirements of their most important quests.

The basic game is divided into two campaigns of three chapters each. The decisions that players make in their first round have a distinct effect on history and meetings, which makes the experience of the whole campaign different every time you play. You can even record your progress after each game and start the next chapter with the same character, the same equipment and the same skills.

With the many choices of characters, equipment, magic and skills associated with the many decisions that each player takes through his quests, there are literally hundreds of hours of gameplay, with a few stories not even seen according to Your first decisions. Skyrim's face can change during the game, impacting the course of players in the following chapters. At any time, players can simply reset, choose another character and a style of play, make different choices, and live things differently. Alternatively, choose a chapter that seems fun and pass to play this adventure as once.

Main characteristics :

A Board of Directors
The game board represents the province of Skyrim. The players move their characters - represented by plastic miniatures on a 32 mm scale - through the region, visiting the fortresses, exploring the dungeons and meeting interesting characters as the story takes place. But they are not the only ones, stray monsters appear, blocking the roads and threatening peace to Skyrim. Several play effects could lead to the fall of a fortress so that players must keep an eye on the state of the agitation and the active dangers through the table.

Customizable characters
There are no lessons in Skyrim. Each character has a different initial capacity and additional abilities that are unlocked as they learn specific skills, but that does not mean that they are linked to a gameplay style. For example, even if the Nords shine when they are developed by emphasizing the skills and equipment of warriors, a player could decide to make his northern a spellbone, or a summoner, and again recycle In the middle of the game after finding an incredible sword they really want to use. Players can change their progress trajectory in the middle of the game, and enjoy many different play styles.

Scalable equipment
There are many equipable items: weapons, armor parts, trinkets, etc. Most of these items can be personalized, either by enchantment or upgrade them in a fortress. When upgrading or enchanting an element, the player draws an enchantment/upgrading card, and place it under the element, modifying its properties. A piece of armor can be improved so that it becomes better against heavy attacks, for example, and it can also be enchanted so that it helps the character regenerates endurance faster. When learning forging skills and enchantment, players can draw more cards and choose with each other, which makes the personalization experience of richer equipment and allow them to focus on the style of play they prefer. In addition, when you play in a group, a player can specialize in Enchanting or Smithing and improve all the elements of his allies by meeting in a fortress, adding another layer of cooperative gameplay.

QUESTS IN CARDS
The story in the game is told using quest cards. Players Draw Main Quets - Those that Push the Narrative Forward - And Personal Quests - Side Stories Gained by Exploring the Vastness of the Province of Skyrim. By Completing or Failing Them, The Story Progress. Many of these quets give the players a choice at the end. This choice chains the quest with a new one, creating a branching story that changes Every Time the game is played. Failing a quest doesn’t mean losing the game; Instead, Failure Often Becomes Another Way of Choosing. The cards are organized in a way in which, if a card is removed as a result of quest being failed or a game effect is triggered, the next card will take its place, dramatically changing the story.

System Combat
With an assortment of weapons, ranging from daggers to bows, players will be able to engage in combat with dangerous enemies, whether they be in a dungeon or part of a questline. Each weapon and spell will inform the player what attacks it can perform and how much Stamina or Magicka they’ll have to spend to use them. The player will roll the custom dice and attempt to overcome each weapon’s specific Skill Tests; hitting with heavier weapons is bound to be harder than hitting with lighter weapons. Combat is fast, exciting, and deadly, although strategy is a key factor to success. Some enemies, in fact, will employ unorthodox tactics, including the ability to heal themselves or wear nearly impenetrable armors.

Cachot rampant
Les joueurs peuvent visiter des grottes, des mines, des tombes, des ruines et des villes Dwemer de plus en plus dangereuses à travers Skyrim. Les donjons sont construits avec des cartes représentant chacune une menace majeure dans cette zone du donjon. Ce pourrait être un terrifiant Draugr ou un piège surprise que, si vous êtes chanceux, l’un des personnages peut être capable de désactiver. Au fur et à mesure que les personnages s’alignent, les adversaires de niveau inférieur sont écartés, augmentant la difficulté des donjons avec le niveau du joueur. Plus vous visitez un certain type de donjon, plus vous verrez ses habitants les plus redoutables, mais avec de meilleures récompenses!

Coopérative
Le jeu est entièrement coopératif. Les joueurs sont encouragés à discuter de leurs stratégies et à collaborer pour avancer dans leurs propres scénarios. Chaque joueur suivra son propre scénario, en se rassemblant à la fin de chaque chapitre, lorsque leurs intrigues sont tissées ensemble dans un final épique pour toute la partie.
Il y a des situations où les personnages, même s’ils ont le même but global, se retrouvent sur des côtés opposés d’une lutte, et peuvent interférer les uns avec les autres comme ils progressent. Cela donne une couche intéressante de gameplay léger et compétitif, tout en gardant la nature coopérative du jeu à l’avant-plan.

Dans l’ensemble, le Elder Scrolls Skyrim Adventure Game offrira aux joueurs des dizaines et des dizaines d’heures d’aventure à explorer le monde du jeu. Les expansions feront en sorte qu’il y aura encore plus de Skyrim.