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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Oriflamme: Embrasement (French)

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Original price 23.99$ CAD - Original price 23.99$ CAD
Original price
23.99$ CAD
23.99$ CAD - 23.99$ CAD
Current price 23.99$ CAD
+ Taxes
Availability:
Out of stock

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

Paiement 100% sécurisé

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INFORMATIONS

Designer : Adrien Hesling, Axel Hesling
Artist : Tomasz Jedruszek
Publisher: Studio H
Numbers of players : 3 to 5
Age : 10 years and +
Playing Time : 15 to 30 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

The time of alcove intrigues is over, war is open! Your family is now more powerful, the stakes are larger and the resentments more stubborn. This time, nothing will stop you in your race towards the throne ...

The long -awaited sequel to Oriflamme, winner of the Golden AS game of the year for everyone at the International Cannes Games Festival 2020!

This extension brings 10 new characters, 10 new sneaky powers with great tactical potential. A well-used ride-gauge will allow you to eliminate several opposing characters, the felon will undermine the influence of your rivals and corruption allows you to take control of an opposing character!

Oriflamme 2 can therefore be played alone, or in addition to the first opus, for even more strategy, bluff and betrayals!

Game principle

Each game tour takes place in 2 phases:

-1st phase, the placement phase. As the game progresses will put cards on the other, in the center of the table, thus forming the line of influence. The phase ends when all the players put a card of their hand.

-2nd phase, the resolution phase. This phase takes place in the line direction. Each player will choose to return his card or not to activate the effect of the card. An unpaid card accumulates 1 point of influence at each turn, these can only be recovered if the card is returned.

At the end of 6 laps, the player who accumulated the most influence on his family won the bet.