The Dark Summer: Normandy 1944 (anglais)
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106 boul. René-Lévesque Ouest à Québec
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INFORMATIONS
Auteur : |
Ted Raicer |
Artiste : | N/A |
Éditeur : |
GMT Games |
Nombre de joueurs : | 1 à 2 |
Âge : | 12 ans et + |
Durée : | > 120 minutes |
Liens : |
BoardGameGeek (anglais) |
DESCRIPTION
The Dark Summer: Normandy 1944 is the latest in Ted S. Raicer's WWII operational series that began with The Dark Valley: The East Front Campaign 1941-45. The game uses a chit-pull activation system that determines both the order and type of each sides' actions during the game's ten action-packed turns, covering June 6 to August 21, 1944.
The availability of Action Round chits (for the Germans, and separately for the British and US forces) is itself determined by the draw of Weather chits, one per turn, which reflect the importance of weather on the effectiveness of Allied air superiority and Allied shipping across the Channel. Weather also determines the number of German Reaction markers, which allow limited response to Allied actions. The “Dark” chit pull system makes The Dark Summer an excellent game for solo play, while keeping both players involved in face-to-face play.
The single map extends from just south of Cherbourg (itself covered by a Cherbourg Box) southwest to Avranches and southeast to Alencon, allowing players to recreate the entire campaign from D-Day to the closing of the Falaise gap in late August. Units are mostly regiment/brigades, with a few battalions, but German mechanized forces are presented as operational kampfgruppen.