Roil Royale // Roil Royale (cont'd) (MZNR-004) - common
Rupture de stock
Prix d'origine
0.00$ CAD
-
Prix d'origine
0.00$ CAD
Prix d'origine
0.00$ CAD
0.00$ CAD
-
0.00$ CAD
Prix actuel
0.00$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Cueillette en magasin
106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure
Livraison gratuite Québec et Ontario*
125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!
Paiement 100% sécurisé
Cartes de crédit, Paypal, Shop Pay et Apple Pay
Card // Card
Common
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh2-6 players | 1 pack | 5 minutes
OBJECTIVE:
Ancient Kor ruins are being discovered across Zendikar! Be the first player to locate the ruins while avoiding the wrath of the Roil!
GET READY:
Open a pack and remove any cards without Magic card backs, then place all the cards face down on the table and randomize them. Whoever went camping most recently goes first.
LET'S PLAY:
Players take turns revealing one of the cards on the table. Each card has unique properties that may help the player on their way to the ruins:
Commons are campsites. Once revealed, they are discarded.
Uncommons, rares, and mythics are guides.
OBJECTIVE:
Ancient Kor ruins are being discovered across Zendikar! Be the first player to locate the ruins while avoiding the wrath of the Roil!
GET READY:
Open a pack and remove any cards without Magic card backs, then place all the cards face down on the table and randomize them. Whoever went camping most recently goes first.
LET'S PLAY:
Players take turns revealing one of the cards on the table. Each card has unique properties that may help the player on their way to the ruins:
Commons are campsites. Once revealed, they are discarded.
Uncommons, rares, and mythics are guides.
When a player reveals a guide, they keep that card.
Foils are maps. When a player reveals a map, they keep that card. Players can use maps to peek at one of the cards on the table before choosing a card to reveal. The map is then put back onto the table face down, the cards are randomized, and play continues. (Foil uncommons, rares, and mythics can be used as either a map or a guide!)
The basic land is the location of the ruins. When a player reveals the land, if they have no guides, they are killed by the Roil and eliminated from the game. If that player has one guide, they survive. In either case, the ruins (and the guide) are put back onto the table face down, the cards are randomized, and play continues.
TO WIN:
The first player to collect two guides and find the ruins—or the last player standing—wins!
Foils are maps. When a player reveals a map, they keep that card. Players can use maps to peek at one of the cards on the table before choosing a card to reveal. The map is then put back onto the table face down, the cards are randomized, and play continues. (Foil uncommons, rares, and mythics can be used as either a map or a guide!)
The basic land is the location of the ruins. When a player reveals the land, if they have no guides, they are killed by the Roil and eliminated from the game. If that player has one guide, they survive. In either case, the ruins (and the guide) are put back onto the table face down, the cards are randomized, and play continues.
TO WIN:
The first player to collect two guides and find the ruins—or the last player standing—wins!