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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Dune: Imperium (English) - RENTAL

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***Un dépôt en argent ou en préautorisation par carte de crédit est requis lors de la cueillette du jeu. Voir la description du produit pour le montant du dépôt. Pour les retours prévus les lundis et mardis, le jeu doit être rapporté le mercredi de la même semaine.***
Duration: 1 jour

****** Deposit = $ 50.00 ******

INFORMATIONS

Designer : Paul Dennen
Artist :
Publisher: Say wolf
Numbers of players : 1 to 4
Age : 14 years old and +
Playing Time : 60 to 120 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

Dune: Imperium is a game that is inspired by the elements and characters of the heritage of Dune, both the new film by Legendary Pictures and the flagship literary series by Frank Herbert, Brian Herbert and Kevin J. Anderson.

As a chief of one of the big houses in the Landsraad, raise your banner and bring your forces and spies together. War is approaching, and at the center of the conflict is Arrakis - Dune, the desert planet.

Dune: Imperium uses the construction of terraces to add a hidden angle of information to the traditional placement of workers.

You start with a unique leader card, as well as the deck identical to those of your opponents. As you buy cards and build your game, your choices will define your strengths and weaknesses. The cards allow you to send your agents to certain spaces on the game board, so that the evolution of your deck affects your strategy. You could become more powerful militarily, capable of deploying more troops than your opponents. Or you could acquire cards that give you an advantage with the four political factions represented in the game: the emperor, the spacing guild, the besserit, and the Fremen.

Unlike many bridge construction games, you don't play your whole hand in a trick. Instead, you pull a card hand at the start of each lap and alternate with other players, taking an agent tour at a time (playing a card to send one of your agents to the game board) . When it is your turn and you will have no more agents to place, you will take a reveal tour, revealing the rest of your cards, which will provide persuasion and swords. Persuasion is used to acquire more cards, and swords help your troops fight for the current round rewards as indicated on the revealed conflict map.

Beat your rivals in combat, navigate cleverly in political factions, and acquire the precious cards The Spice Must Flow to lead your home to victory!