Evolution Climate (English)
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INFORMATIONS
Designer : |
Dominic Craphettes, Dmitry Knorre, Sergey Machin |
Artist : |
Ben Goldman, Catherine Hamilton |
Publisher: | North Star Games |
Numbers of players : | 2 to 6 |
Age : | 12 years old and + |
Playing Time : | 60 to 75 minutes |
More Info : |
Boardgamegeek(English) |
DESCRIPTION
Evolution: Climate is an autonomous game that introduces the climate into the Evolution game system.
In Evolution: Climate, players adapt their species in a dynamic ecosystem where food is rare, predators prowl, and the climate can oscillate between hot and freezing cold. Features like a hard shell and horns can protect your species from carnivores while a long neck will help them get food that others cannot reach. Heavy fur and migraory can protect your species from cold while being nocturnal or Burrowing will provide protection against the cruel desert sun. With more than 2,000,000 ways to develop your species, each game evolves towards a different adventure.
The autonomous climate game radically changes the game with several simple additions to the basic Evolution whole:
- The players draw 4 cards +1 per species per round (instead of 3 cards + 1 per species).
- Each species can have up to 4 characters (instead of 3).
- The climate moves along a climatic track based on food cards played on each round.
- There are other characteristic cards that protect against heat and cold.
Evolution: Climate change The evolution of a two -dimensional game (dealing with the threat of famine and carnivores) in a three -dimensional game (dealing with the threat of famine, carnivores and climatic effects) while increasing the liveliness of theme. He adds additional layers to what was already a dynamically strategic game.