Doggerland (French)
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
Designer : | Laurent Guilbert, Jérôme Daniel Snowghoff |
Artist : | Emmanuel Roudier, Yvan "Gawain" Villeneuve |
Publisher: |
Super meeple |
Numbers of players : | 1 to 4 |
Age : | 14 years old and + |
Playing Time : | 30 to 120 minutes |
More Info : |
Boardgamegeek (English) |
DESCRIPTION
Look for resources, migrate to new lands and have your clan prosper.
Doggerland was a continental mass which linked Great Britain to continental Europe which disappeared under the North Sea after the last glacial period. Humans lived on these fertile lands where there were multiple resources and animals.
In Doggerland, you play a clan around 15,000 BC. AD, and your goal is to enlarge your clan in order to leave a trace of its existence for the centuries to come.
Players must increase their population, make tools, paint murals in caves, raise megaliths for the gods and (above all) survive the rigors of the seasons. To do this, they must explore the surrounding territory and adapt to the resources they have.
This territory differs with each part thanks to modular tiles. On each round, the players must program their actions, then carry them out. The actions will vary according to the available resources, their abundance or their rarity around their village, and also according to the actions and reactions of what other players will have chosen. Over time, the resources will run out and the clans will have to migrate to find what they need for their development and survival.
In each clan, players have a chief who brings multiple bonuses and a shaman who allows powerful and unique actions thanks to his knowledge and magic.
After 6 to 8 seasons, the clan with the most points wins.