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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Three Sisters (English)

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Original price 33.99$ - Original price 33.99$
Original price
33.99$
33.99$ - 33.99$
Current price 33.99$
+ Taxes
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS

Designer : Ben Pinchback, Matt Riddle
Artist : Marlies Barends, Beth Sobel
Publisher: Motor City GameWorks
Numbers of players : 1 to 4
Age : 14 years old and +
Playing Time : 30 to 60 minutes
More Info :

Boardgamegeek(English)

DESCRIPTION

Three Sisters is a strategic writing game on garden farming. Three Sisters is named after an indigenous agricultural technique still widely used today, in which three different cultures - in this case, pumpkins, corn and beans - are planted in close collaboration. Corn provides a grid for climbing beans, beans bring air nitrogen in the soil, and the squash provides natural mulch plant cover to reduce weeds and keep pests away.

In the game, you have your own player sheet with several zones: the garden, which is divided into six numbered zones, each containing the three types of cultures; the apiary; compost; perennials; goods; fruits; And the discount, which is filled with tools that have special capacities. All crops, fruits, flowers and hives are represented by tracks that you mark as you buy these items. Many tracks are interconnected with other elements in the game, giving you bonuses along the way. A common characteristic of these tracks are circles which represent a harvest, which generates goods; Get enough goods, and unlock bonus actions. Advance on all these tracks offers different amounts of points, progress and bonuses.

The game lasts eight laps. Each round, to launch dice according to the number of players, group them by number, then place them on a space of action of the circular action wheel, starting with the current position of the farmer; The farmer moves each round, which means that the dice showing 1S, the 2, etc. will be found on different spaces each turn. Once the dice has been placed, each player writes a die and uses it as described below. Once everyone has written a die, all players can use the least evaluated die on the action wheel. One dice allows you to do two things, which you can do in one or the other order:

  • Plant or water the numbered area corresponding to the value of the matrix.
  • Take the action of the space from which you have removed the die.

To plant, you mark the lower space of two empty crop tracks. (Note that you cannot plant beans until the corn adjacent to beans is large enough to support them.) To water, you mark a space in all the crop tracks that already have at least one brand. As for actions on the action wheel, you can:

  • Plant or water again in the same numbered area.
  • Win a compost (which allows you to adjust the matrix values) and four goods (which you will get bonuses at the farmer's market).
  • Mark the hive track, which can bring you points, goods or bonus actions.
  • Mark one of the four traces of fruit. Each fruit is worth different points and different amounts of goods and has different track lengths and circle positions.
  • Visit the farmer market, which gives you points and bonuses depending on the number of goods you have collected.
  • Mark one of the fifteen tool tracks in your discount. As soon as you finish a track, you win this power or the opportunity to mark the end of the game.
  • Perennials have no direct action associated with them and are only marked by actions in other areas, the different perennials giving different bonuses as you mark them.

At the end of the Tour, all players receive an action bonus, the rain that sprinkles all the numbered areas in your garden, a trip to the discount, or a visit to the agricultural market. After eight laps, you score points for harvested crops, perennial plants, apiary, fruit, and some hangar articles. Whoever has the most points wins.

Three Sisters has a solo mode in which you try to overcome your own score against an "opponent" that blurs the dice and block the areas of your sheet.