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Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Escape The Dark Castle (French)

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Original price 55.99$ - Original price 55.99$
Original price
55.99$
55.99$ - 55.99$
Current price 55.99$
+ Taxes
Availability:
Out of stock

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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS

Designer :
Artist : Alex Crispin
Publisher :
Numbers of players : 1 to 4
Age : 14 years old and +
Playing Time : 20 to 45 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Escape The Dark Castle is a simple and cooperative game of retro-atmospheric adventure.

The players embody prisoners unjustly incarcerated in the depths of the Black Château. Whether it is the abbot, the tailor or one of the six playable characters, each prisoner is represented by a character card and a personalized character die showing his unique capacities of power, cunning and wisdom - The three features of the game.

Embedded in a desperate quest to escape, players must work together using personalized dice and object cards to overcome the many horrors, traps and challenges of the castle, each being represented by a large illustrated chapter card. At the start of each game, 15 of these chapter cards are randomly pulled in a larger game to create a unique castle each time.

The gameplay implies that a player reveals a new chapter card every turn, in a movement like turning the page of a book. When a card is returned, the next room or passage in which the prisoners fell is revealed. There is no turn. Instead, the players decide in a group who will return the next chapter card, and there are often macabre consequences for the one who will!

Once revealed, the chapter card will explain the situation that the group is faced and what to do to get out of it. In the style of adventures "choose your way", most chapters offer the group the choice of how to proceed. Sudden the drunk guards or attack them? Load the beast or attract it? Fly in kitchen stores or continue to move?

Each chapter is a mini-game and a variety of mechanisms are necessary to complete it, from tests of RPG style skills for an individual character, to the launch of dice as a team, including the game of object cards collected along the way. means of strengthening the group's tactical capacities.


When players choose to go into combat (or fail to avoid it), all players simultaneously launch their unique character dice to launch an attack on the enemy. They must collectively bring together the right combination of power, cunning and wisdom to defeat the enemy in question, under penalty of undergoing damage. The blocking, rest and use of weapons, relics and potions will help keep prisoners alive.

The goal of the game is that the group ends each chapter of the castle deck, then beat the final boss. To win, they must keep all the members of the team alive. If a player is killed, the game ends immediately.