Dead of Winter (French)
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
Designer : | Jonathan Gilmour, Isaac Vega |
Artist : | David Richards, Fernanda Suárez, Peter Wocken |
Publisher: |
Plaid Hat Games |
Numbers of players : | 2 to 5 |
Age : | 13 years old and + |
Playing Time : | 60 to 120 minutes |
More Info : |
Boardgamegeek(English) |
DESCRIPTION
"Crossroads" is a series of games of Plaid Hat Games that tests the ability of a group of survivors to work together and stay alive while facing crises and challenges from the outside and the interior. Dead of Winter: A Crossroads Game, the first title of this series, place 2 to 5 players in a small colony weakened by survivors in a world where most of humanity is dead or sick, monsters eager for flesh. Each player directs a faction of survivors, with dozens of different characters in the game.
Dead of Winter is a meta-cooperative psychological survival game. This means that players work together towards a common victory condition, but for each individual player to reach victory, they must also fulfill their personal secret objective, which could relate to a psychological tick which is harmless for most others In the colony, a dangerous obsession that could endanger the main objective, a desire to sabotage the main mission, or (worse of all) revenge against the colony! The games could end with all the players who win, some who win and others who lose, or all the players who lose. Work towards the group's goal, but don't get it on a big mouth that only takes care of its own interests!
Dead of Winter is an experience that can only be accomplished through table games, a game focused on the story of surviving through a harsh winter in an apocalyptic world. Survivors must all deal with their own psychological imperatives, but they still have to find a way to work together to fight external threats, solve crises, find food and supplies, and maintain morale of the colony.
Dead of Winter sees players making frequent, difficult, very thematic and very varied decisions that often lead them to decide between what is best for the colony and what is best for themselves. The regulations also include an entirely cooperative variant in which all players work towards the group objective without personal objectives.