Septima (French)
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106 boul. René-Lévesque Ouest, Quebec City
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INFORMATIONS
Designer : | Robin Hegedus |
Artist : | Barbara Bernat, Villő Farkas |
Editor: | Super Meeple |
Numbers of players : | 1 to 4 |
Age : | 12 years and over |
Playing Time : | 50 to 100 minutes |
More Info : |
BoardGameGeek (English) |
DESCRIPTION
Only in a few corners of the world is the memory of magic still alive, even though a few centuries ago its healing power permeated everything. Witches, its last practitioners, were always outcasts and could only help human society in strict secrecy. The leader of their people, the Septima, has always been the wisest and most knowledgeable witch. Now that her time is coming to an end, witches from around the world are gathering in Noctenburg to leave their mark on the hostile city and prove to the Septima that they are her worthy successor.
Septima is a game of Strategy competitive and highly interactive witchcraft game. As the leader of your clan, you must prove your worth in the city of Noctenburg to become the successor to Septima, the High Witch. Practice your craft and gain Wisdom by gathering herbs, brewing potions, healing townspeople, mastering charms, and saving your brothers and sisters from trials. But be careful: magic, even if used for good, arouses suspicion in cities...
Simultaneous Action Selection with Positive Player Interaction: The core mechanic of Septima revolves around the simultaneous and covert selection of one of nine action cards each turn: Move, Gather, Brew, Heal, Recruit, Plead, Sing , Rite and Remember. Each action gets a powerful bonus if chosen by multiple players, but performing them together also raises suspicion in townspeople and attracts the attention of witch hunters. The decisions to do a shared action (and with whom to do it) adds a fresh, semi-cooperative feel to a competitive game, and a lot of player interaction.
Save Witches to Build Your Coven: Heal, enthuse, or convince the townspeople and amass enough support to influence periodic Witch Trials in your favor. If the hostile witnesses are beaten, the condemned witch is absolved and joins the coven that saved them. You start small but you can grow your coven to four witches this way, each with their own personality and special ability to help your cause. Reckless witches captured by witch hunters are also put on trial, so with enough support from townspeople, even the witches of other less cautious players can end up in yours.
Accessible, intuitive and familiar: Septima is Mindclash Games' most accessible title to date, featuring Villő Farkas' beautiful hand-drawn art style and Barbara Bernát's character art, wooden components and mechanics intuitive themes inspired. It's very quick to teach and set up, and takes less than 2 hours to play, even with four players.