Skip to content
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.
Free shipping: Quebec City and Montreal for orders of more than 100$, Other regions of Quebec for order more than 125$, Ontario for order more than 150$.

Empire of the Sun (English)

Write a review
| Ask a question
Sold out
Original price 77.99$ - Original price 77.99$
Original price
77.99$
77.99$ - 77.99$
Current price 77.99$
+ Taxes
Availability:
Out of stock

In store pick-up

106 boul. René-Lévesque Ouest, Quebec City
Usually ready in 1 hour

Free shipping Quebec and Ontario*

From $ 100 or $ 125 (QC) and from $ 150 (ON). Elsewhere in Canada See the modalities. Orders processed in less than 24 hours!

100 % Secure Payment

Credit cards, Paypal, Shop Pay and Apple Pay

INFORMATIONS

Designer : Mark Herman
Artist : Dave Lawrence, Rodger B. MacGowan, Mark Simonitch
Publisher: GMT Games
Numbers of players : 1 to 2
Age : 12 years old and +
Playing Time : 360 minutes
More Info :

Boardgamegeek (English)

DESCRIPTION

Empire of the Sun (Eots), uses a variant of my card piloted by card. The game has a card that covers the Pacific's theater of India in Hawaii, and from Aleutian to Australia. EOTS is the first card game to use hexagons, which facilitates the calculation of movements and aircraft stresses. Each game round covers 4 months (three laps per year) with a special game of December 41 (two special cards), for a total of 12 laps for the campaign.


The game is at the strategic level using naval units built around a class of capital ship (for example, CV wasp, BB Washington, etc.), air units at the level of the air force / air flotilla / Air division, and most terrestrial units are bodies / armies although there is a crowd of units specialized in division and at the lower level. The game has 165 cards divided into an allied game and a Japanese game.


The game uses a two-level combat system with an Air-Naval combat preceding the ground combat. The system has players who drive for the effectiveness of the fight, which is a force multiplier of 0.5 to 2. This value multiplied by the forces of the unit is the number of blows that the enemy takes in battle, With special conditions based on the number of CVs present and others.

Regarding the game, China is abstract using a track in which the play of certain Chinese events and offensives puts pressure on the allies so that they support this theater with resources or see it falling and harm the morale of the allies. This is balanced with the fact that the replacements of Japanese lands come from this theater, so the more they shoot it down for a conflict in other places, the more China will have a chance to survive.

North India and Burma are active operational theaters where the majority of the land war continues in the game. If the Japanese succeed in occupying northern India, they can drive this nation and its Commonwealth of war.

Australia can also be eliminated from the war, although it is difficult to keep it away permanently.

Then, of course, there are the famous island campaigns with the United States crossing the Pacific to eliminate Japan from war.