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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge (SLD-1612) - rare (Borderless)

Rupture de stock
Prix d'origine 6.96$ CAD - Prix d'origine 23.20$ CAD
Prix d'origine
23.20$ CAD
6.96$ CAD - 23.20$ CAD
Prix actuel 23.20$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Condition: Near Mint

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

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Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Rare
Zoltan Boros
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.

Daybound


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KING OF WOLVES - Tovolar, the Midnight Scourge

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.

XRG: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.

Nightbound


When purchasing this unique product, please keep in mind that this card only appears in the Secret Lair Summer Superdrop 2024 and will ship out to you after the seller receives the product directly from Wizards of the Coast.The estimated time frame for sellers to receive stock is not fixed, so it could be anywhere between 1 - 10 weeks for delivery.
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control.
Daybound

Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card.
: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn.
Nightbound