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Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes. Autres provinces = 300$ et plus avant taxes.
Livraison gratuite : Québec = 125$ et plus avant taxes. Ontario = 150$ et plus avant taxes.

Roil Royale // Roil Royale (cont'd) (MZNR-004) - common

Rupture de stock
Prix d'origine 0.00$ CAD - Prix d'origine 0.00$ CAD
Prix d'origine
0.00$ CAD
0.00$ CAD - 0.00$ CAD
Prix actuel 0.00$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Condition: Near Mint

Cueillette en magasin

106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure

Livraison gratuite Québec et Ontario*

125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!

Paiement 100% sécurisé

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Card // Card
Common
Standard
Future
Historic
Timeless
Gladiator
Pioneer
Explorer
Modern
Legacy
Pauper
Vintage
Penny
Commander
Oathbreaker
Standardbrawl
Brawl
Alchemy
Pauper Commander
Duel
Oldschool
Premodern
Predh
2-6 players | 1 pack | 5 minutes
OBJECTIVE:
Ancient Kor ruins are being discovered across Zendikar! Be the first player to locate the ruins while avoiding the wrath of the Roil!
GET READY:
Open a pack and remove any cards without Magic card backs, then place all the cards face down on the table and randomize them. Whoever went camping most recently goes first.
LET'S PLAY:
Players take turns revealing one of the cards on the table. Each card has unique properties that may help the player on their way to the ruins:
Commons are campsites. Once revealed, they are discarded.
Uncommons, rares, and mythics are guides.

When a player reveals a guide, they keep that card.
Foils are maps. When a player reveals a map, they keep that card. Players can use maps to peek at one of the cards on the table before choosing a card to reveal. The map is then put back onto the table face down, the cards are randomized, and play continues. (Foil uncommons, rares, and mythics can be used as either a map or a guide!)
The basic land is the location of the ruins. When a player reveals the land, if they have no guides, they are killed by the Roil and eliminated from the game. If that player has one guide, they survive. In either case, the ruins (and the guide) are put back onto the table face down, the cards are randomized, and play continues.
TO WIN:
The first player to collect two guides and find the ruins—or the last player standing—wins!