Central Elevator // Promising Stairs (DSK-336) - rare (Borderless) - Foil
Rupture de stock
Prix d'origine
0.30$ CAD
-
Prix d'origine
1.00$ CAD
Prix d'origine
1.00$ CAD
0.30$ CAD
-
1.00$ CAD
Prix actuel
1.00$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Cueillette en magasin
106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure
Livraison gratuite Québec et Ontario*
125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!
Paiement 100% sécurisé
Cartes de crédit, Paypal, Shop Pay et Apple Pay
Enchantment — Room // Enchantment — Room
Rare
Ivan Shavrin
LEGAL
StandardLEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ExplorerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageLEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerLEGAL
StandardbrawlLEGAL
BrawlLEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
Central Elevator
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
/
Promising Stairs
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
/
Promising Stairs
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control.
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
(You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)