Cecil, Dark Knight // Cecil, Redeemed Paladin (FIN-445) - rare: (Extended Art)
par FINAL FANTASY
Rupture de stock
Prix d'origine
1.71$ CAD
-
Prix d'origine
5.70$ CAD
Prix d'origine
5.70$ CAD
1.71$ CAD
-
5.70$ CAD
Prix actuel
5.70$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Cueillette en magasin
106 boul. René-Lévesque Ouest à Québec
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Livraison gratuite Québec et Ontario*
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Legendary Creature — Human Knight // Legendary Creature — Human Knight
Rare
Josu Hernaiz
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
//
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
//
Cecil, Redeemed Paladin
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Deathtouch
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Darkness — Whenever Cecil deals damage, you lose that much life. Then if your life total is less than or equal to half your starting life total, untap Cecil and transform it.
Lifelink
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.
Protect — Whenever Cecil attacks, other attacking creatures gain indestructible until end of turn.