Careful Study (minigame) // Careful Study (cont'd) (MSTX-003) - common
Rupture de stock
Prix d'origine
0.00$ CAD
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Prix d'origine
0.00$ CAD
Prix d'origine
0.00$ CAD
0.00$ CAD
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0.00$ CAD
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0.00$ CAD
+ Taxes
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Disponibilité:
Rupture de stock
Cueillette en magasin
106 boul. René-Lévesque Ouest à Québec
Habituellement prête en 1 heure
Livraison gratuite Québec et Ontario*
125$ avant taxes (QC) et 150$ avant taxes (ON). Ailleurs au Canada voir les modalités. Commandes traitées en moins de 24h!
Paiement 100% sécurisé
Cartes de crédit, Paypal, Shop Pay et Apple Pay
Card
Common
NOT LEGAL
StandardNOT LEGAL
FutureNOT LEGAL
HistoricNOT LEGAL
TimelessNOT LEGAL
GladiatorNOT LEGAL
PioneerNOT LEGAL
ExplorerNOT LEGAL
ModernNOT LEGAL
LegacyNOT LEGAL
PauperNOT LEGAL
VintageNOT LEGAL
PennyNOT LEGAL
CommanderNOT LEGAL
OathbreakerNOT LEGAL
StandardbrawlNOT LEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderNOT LEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
Predh2-6 players | 1 pack | 5 minutes
OBJECTIVE:
Take turns memorizing _Magic_ cards and trying to stump your opponent with questions!
GET READY:
Split up into two teams of one or more players. Randomly determine which team goes first, and then open a pack and remove any remaining land cards and any cards without _Magic_ card backs. Each team then picks a card and puts it face down on the table without looking at it.
LET'S PLAY:
On your turn, your team has 30 seconds to examine your card before handing it over to the opposing team. Then they ask your team five questions about your card. Once you've answered them all, note your score. Now it's your team's turn to ask the questions! Questions can be about anything on the card.
OBJECTIVE:
Take turns memorizing _Magic_ cards and trying to stump your opponent with questions!
GET READY:
Split up into two teams of one or more players. Randomly determine which team goes first, and then open a pack and remove any remaining land cards and any cards without _Magic_ card backs. Each team then picks a card and puts it face down on the table without looking at it.
LET'S PLAY:
On your turn, your team has 30 seconds to examine your card before handing it over to the opposing team. Then they ask your team five questions about your card. Once you've answered them all, note your score. Now it's your team's turn to ask the questions! Questions can be about anything on the card.
For example:
What's the creature's power?
What's the mana cost?
Who's quoted in the flavor text?
What's the character in the art holding?
Is the character's mouth open?
Who's the artist?
What's the collector number?
What mechanics are mentioned in the card text?
What's the rarity?
Can you see the sun or moon in the art?
Don't ask any questions you can't accurately answer (e.g. how many blades of grass are in the art?).
TO WIN:
The team who gets the most questions right wins! If there is a tie, play another round with new cards.
What's the creature's power?
What's the mana cost?
Who's quoted in the flavor text?
What's the character in the art holding?
Is the character's mouth open?
Who's the artist?
What's the collector number?
What mechanics are mentioned in the card text?
What's the rarity?
Can you see the sun or moon in the art?
Don't ask any questions you can't accurately answer (e.g. how many blades of grass are in the art?).
TO WIN:
The team who gets the most questions right wins! If there is a tie, play another round with new cards.